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Friday, November 13, 2020 | History

8 edition of Serious games: mechanisms and effects found in the catalog.

Serious games: mechanisms and effects

Serious games: mechanisms and effects

  • 88 Want to read
  • 28 Currently reading

Published by Routledge in New York .
Written in English

    Subjects:
  • Games -- Psychological aspects,
  • Learning,
  • Games -- Research

  • Edition Notes

    Statement[edited by] Ute Ritterfeld, Michael Cody, and Peter Vorderer.
    ContributionsRitterfeld, Ute., Cody, Michael J., Vorderer, Peter.
    Classifications
    LC ClassificationsGV1201.37 .S47 2009
    The Physical Object
    Paginationp. cm.
    ID Numbers
    Open LibraryOL23149895M
    ISBN 100415993695, 0203891651, 0415993709
    ISBN 109780415993692, 9780203891650, 9780415993708
    LC Control Number2008054273


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Serious games: mechanisms and effects Download PDF EPUB FB2

COPY. Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real by:   Serious Games: Mechanisms and Effects.

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is /5(8). Define the area of serious games; Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes ; Summarize the empirical evidence on the effectiveness of serious games,Format: Paperback.

Marco Ennemoser Improving methodology in serious games research with elaborated theory James H. Watt Generalizability and validity in digital game research Mike Shapiro & Jorge Pena Designing game research: addressing questions of validity Niklas Ravaja & Matias Kivikangas PART V.

Applications, Limitations, and Future Directions Three-dimensional game environments for recovery from stroke. Serious Games: Mechanisms and Effects - Google Books Serious Games provides a thorough exploration of the claim that playing games can provide learning that is.

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players.

Book Description. Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world.

"Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. Define the area of serious games; Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes ; Summarize the empirical evidence on the effectiveness of serious games.

With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games.

Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. With this amount, the editors deal with the opening in exisiting scholarship on gaming, providing an academic overview on the mechanisms and outcomes of nice video video games.

Contributors look at the psychological mechanisms that occur not solely all through gaming, however as well as in game selection, persistent play, and gaming impact. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games.

Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game.

Serious Games: Mechanisms and Effects. [Ute Ritterfeld; Michael Cody; Peter Vorderer] -- The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world.".

Serious Games Mechanisms and Effects Edited by Ute Ritterfeld Michael Cody Digital Games YASMIN B. KAFAI 15 Girls as Serious Garners: Pitfalls and Possibilities jEROEN jANSZ AND MIRjAM VOSMEER 83 of the academic readers of this book File Size: KB.

Stuckless P., Hogan M., Kapralos B. () Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature. In: Ma M., Jain L., Anderson P. (eds) Virtual, Augmented Reality and Serious Games for Healthcare 1.

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While serious gaming interventions show. Search the world's most comprehensive index of full-text books. My library. User-generated content allows players not only to play, but to shape the games they play, and by so doing shape the effects that play has on them.

Play is defined, following Huizinga (), as a voluntary activity standing outside ‘ordinary’ life, being ‘not serious’ but. The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper.

As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in Cited by: Introduction to Using Games in Education: A Guide for Teachers and Parents Introduction to Using Games in Education: A Guide for Teachers and Parents Page 2 Learning Through Game Playing This book is written for people who are interested in helping children learn through games and learn about games.

The intended audience includes. Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level.

Take a look at these 50 sites for serious and educational games you can play. Spiegel has also contributed to textbooks and publications, including Serious Games: Mechanisms and Effects, and the International Communication Association's.

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

Serious games are a subgenre of serious storytelling, where storytelling is. Hamstring strains are one of most common sports injuries. The purpose of this literature review is to summarize studies on hamstring strain injury rate, mechanism, and risk factors in the last several decades with a focus on the prevention and rehabilitation of this by: Prevalence of Video Game Use.

Today’s children and young adults are extensive users of digital devices, 3 and video games are a big part of their digital experience. Inthe average video game player was aged 30 years and had played computer games for almost 10 years. 18 The average child aged 8–10 years spent 65 minutes per day playing video games; 52 minutes/day among youth aged 10 Cited by: Start studying Pharmacology Study Book (Ch.

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The National Academy of Sciences is a private, nonprofit, self-perpetuating society of distinguished scholars engaged in scientific and engineering research, dedicated to the furtherance of science and technology and to their use for the general welfare.

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